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"The Tortoise of Prophchy" is a pair of modules created for the "Mandatory Content Jam" for "The Company."


Part One - The Sacking of Delphi - You know, it really is all fun and games until someone gets hurt. It isn't often that a multi-national corporation like The Company obtains an asset that's valuable enough to want to keep, but not worth enough to justify extensive security measures. What that means for the ARC Teams is that from time to time, a team gets a bit of on-the-job covert operations training, and a company gets a "free" "security audit." As long as everyone plays by the rules, everything is great. 

Part Two - The Battle of Corinth - Remember how everything is great as long as everyone plays by the rules? Things are no longer great. A rival plans to destroy the asset, and the ARC Team is to prevent this with extreme prejudice. The Company considers this a training run for the team members, to evaluate their potential for promotion. Players will not want to disappoint The Company.

The pair of modules should entertain 3-6 players for several hours.

"The Tortoise of Prophecy" is an independent production of Matt “KnifeGentleman” Olsen and is not affiliated with THE COMPANY or MEGACORP Games. It is published under THE COMPANY Third Party License. THE COMPANY is copyright MEGACORP Games and Wuhan Baxter LLC.

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The tortoise of prophecy.docx 24 kB

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